Happyspleen Newbie


Joined: 14 Aug 2008 Posts: 7
|
Posted: Mon Aug 18, 2008 9:44 am Post subject: QWERTY1 |
|
|
Gamertag:HappySpleen724
QWERTY1 is the first episode I've made. I plan on making 5 QWERTY episodes. I will edit post and put pictures up as soon as I can but till then I have described them to the best of my ability.
QWERTY1 01: You start by wall jumping up a skinny hall with bombs on opposite sides of your jump if you lose momentum you will hit a bomb. Once you get to the top you open the gate for the other player and head down to the next room. In this room you must use a launch pad and wall jumps to make it to the top while out running a missile if you wall jump to soon or to late you wont make it to the top. Once at the top you open the gate for the other player and this is where the two players have different tasks player one must open several gates for player two while avoiding a twamp, player two must head down passing through electric fences and the opened gates. Once both players have made it to the bottom player one opens the exit and player two enters.
QWERTY1 02: You start in the center on a half pipe below the half pipe there are 2 floor guards. Using the half pipe to launch your self you have to hit a launch pad just right to wall jump on to some bounce blocks. Hitting the launch pad to low will cause you to go right under the bounce blocks possibly hitting the bombs below, Hitting the launch pad to high will cause you to hit the bombs above. From the bounce blocks you must jump up through one way platforms avoiding bombs and twamps to get to the top room. In the outer rim of the top room there is one zap drone patrolling avoid it and enter into the inner rim. In the inner rim you must hit a switch in a skinny hallway with a seconded zap drone patrolling up and down you timing on this jump must be just right or it will come down and kill you the switch opens the upper left door for the other player allowing the zap drone to enter the next room. Once in the left room the zap drone will circle around and go back out and down the skinny hall way you must enter the left room and hit a switch to open up the right room for the other player the zap drone will enter this room and stay in there circling around the exit door and exit door switch.
QWERTY1 03: You start on this map with a Rocket Launcher to your back and must run down a straight hall way jumping over bombs to get to a door. Once past the door you enter an area with rotating laser drones at your feet and twamps above you, you must time your jumps as to not get hit with a laser when jumping over the twamps. Once you get to the last twamp you must ride it up to the next room. In the next room there are 3 rocket launchers and quarter pipe jumps the first two jumps will be the hardest as you are close to the rockets and they can easily track you. After making it past the rockets you enter a room with the exit switch or the exit door.
QWERTY1 04: In this map you must ride and avoid twamps to get to the top. Some of the jumps to get on top of the twamps can be tricky but this map is more or less an intermission map.
QWERTY1 05: You start of on this map in a small room with low ceilings and launch pads on th floor you must wall jump out of the room. Once out of the first room you must jump from the floor above launch pads that will send you into bombs from the you signal side wall jump to the middle of this room. Once in the middle you wall jump onto a half circle and jump to a small block avoiding bombs from there you will jump to two more small blocks doing the same. Once at the top you will enter a hallway opening a gate for the other player. From there you will head down avoiding bombs on the way. Once at the bottom you will see four hallways to climb up with a switch at the top of each. You must wall jump up avoiding bombs and twamps on each of these hallways after each one you must head back down the first hallway avoiding bombs. After all switches are open players must enter the top small room being mindful of the bomb at there feet for the jump to enter the room and hit the exit switch/enter the exit door. _________________
 - QWERTY1[||||||||||] - 100%
- QWERTY2[||||||||||] - 100%
- QWERTY3[||||||||..] - 80%
- QWERTY4[..........] - 0%
- QWERTY5[..........] - 0%
|
|